Super Lucky’s Tail Review – Xbox One

Super Lucky’s Tail Review – Xbox One

17th April 2018 Off By Bagwag82

Super Lucky’s Tail is a console exclusive platformer by Playful Corp. for Xbox One and PC. Lucky started out in his own VR platform game that was bundled in with the Oculus Rift. So this is a sequel. The game is one of the first to support and show off the power of 4K gaming on the Xbox One X. However, I do not own an Xbox One X, therefore, this review is carried out playing on an original Xbox One.

Let’s get stuck in.

What’s Super Lucky’s Tail About?

Super Lucky’s Tale is a platformer in the vain of the old school style 3D platformers suitable for younger and older audiences. Although, I’d say mainly for the younger crowd. You play as Lucky, the ever-optimistic, energetic, and lovable fox hero. Lucky is on his quest to find his inner strength and help his sister rescue the Book of Ages from Jinx. Jinx is the scheming and mysterious villain trying to reshape the world, but for what reason? Well, you will have to play to find out.

Along the way, you encounter a fun group of friends and adversaries. Lucky must confront the nefarious Kitty Litter, Jinx’s mischievous kids – self-taught villains who might not be getting Jinx’s plans quite right.

He has a few moves to help you successfully complete each level including a tailspin, burrowing and jumping. Not much but enough to get by.

The Beautiful Graphics of Super Lucky’s Tail

The colourful cartoon-style graphics of Super Lucky’s Tail are superb. Ideal to appeal to the younger crowd. There’s a beautiful softness to them that gives it its own unique style from other platformers. It makes the game look and feels really polished I can only imagine how much better the game looks playing in 4K on the Xbox One X.


There’s enough variety in level design that makes it feels like there’s always something new and different going on around the corner.

There are a variety of puzzles in the game including slider games where you need to swipe the statues of Lucky on to the stone tiles containing a cross. This sounds simple and it is to start with but the more of these puzzles you play the more difficult they become. Completing them is essential if you want to gain clovers and 100% complete the game.

Another type of puzzle is the bouncing game where you collect a clock that triggers coloured coins to appear above bouncy platforms. You need to collect all the coins before the time runs out and the puzzle resets. By getting them all you are awarded a green clover.

Clovers are not only gained by completing puzzles they are also found spread across the levels and are usually more of a challenge to find and collect.

There are also burrow levels. These levels are similar to the run style games on mobile phones and tablets. Lucky will run automatically and you control the burrowing and jumping actions to collect those coins.

2.5D levels

These make up the majority of the main levels in the game. I class them as 2.5D levels as you go in and out of the background at times too. These can be taxing and provide the more experienced players a tougher challenge if they’re looking to find and collect everything in the game.

As mentioned before, clover can be found within these levels along with other collectibles including diamonds coins large and small extra lives and the LUCKY letters. You can collect these letters throughout the level. When you find them all you are rewarded with yet another clover.

There are a number of enemies through the levels such as sting firing bumble bees, large pink slow-moving caterpillars face planting purple flowers none that prove too taxing though.

At the end of each level is yet another clover. Collecting enough clover will unlock the next door in the hub world to next level portal.

Hub World

This is where you explore and find hidden and not so hidden objects or collectibles. The hub world is where you find the doorways to the levels. As you complete each level more of the hub world is unlocked.

3D Levels

It isn’t all side-scrolling there is also a number of 3d levels too. These are very similar to the hub world. The only difference is that the same collectibles from the 2.5d levels are also here to collect along with more mini puzzles such as herding chickens.

Boss Levels

These are pretty straightforward sequence levels. You know the type, fireballs from the left then the right then projectiles are thrown in a particular order then you need to hit the boss a few times to beat them. Nothing new to the table here but fun all the same.

I wish there was more interactivity with other characters and the environment. You only need to look at Super Mario Odyssey for comparison. Because of the variety of ways you can interact it really brings the game to life and gives more purpose to what you are doing in the game.

Lights! Camera! Frustration!

The camera is very strange in Super Lucky’s Tail. In the 2.5D levels, you have no control over it at all, not even a slight nudge forward or backward to have a glance at what lies ahead.

In the 3D worlds you would expect full 360-degree control of the camera and if you thought this then you like I was wrong. The camera has fixed views meaning your vision of various obstacles is really obscured at times. For example when trying to reach a diamond by bouncing on a number of balloons to get there can be quite frustrating. Why oh why didn’t the developers just give us full camera control.

The controls because of the camera as mentioned feeling like they could have been tightened up somewhat to provide a better playing experience with how the camera works.

So because of the camera issues, this has a knock-on effect on the controls which in turn has an effect on the gameplay making some challenges super difficult.

Other Niggles and Gripes

The game is not perfect by any means. In particular, those load times seem to take forever. I don’t know if it’s just me but they feel way longer than they need to be. It kind of takes you out of the immersion zone. Prepare to see the loading screens a lot.

The other issue is the sound brakes when you switch to the Xbox One menus. Although I’ve seen reports that this issue will be fixed with a software update, this still needs fixing.

Currently, to fix it, you need to completely come out of the game and then reboot the game.

Final Thoughts

Super Lucky’s Tail at times is a delightful and fun platformer that is very welcome. It is a good buy for young ones but older audiences may see how dated as a platformer it is. For me, the camera and controls are an issue although not game breaking by any means but can cause a few swear words to fall out my mouth.

There are better platform games out there such as Super Mario Odyssey and Yooka-Laylee.

I recommend buying Super Lucky’s Tail but not at full price or even better it’s included in the Xbox Game Pass along with loads of other games for the price of £7.99.

Further Gaming…

If you like your platforming games take a look at my articles below:

Yooka-Laylee PlayStation 4 Review

Crash Bandicoot PS4 Impressions

Shantae and the Pirate’s Curse Review – Indie Treasure

Fez Review